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Channel: Answers for "Rigidbody only moving in one direction"
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Answer by ExpiredIndexCard

If you want collisions, you do need a rigidbody but you do not have to make the movement based on physics. Use Translate only and add a rigidbody to the gameobject. Simple. That means that you can...

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Answer by Wibber

I feex. Instead of using Touch curTouch; to define the touch position I had to use a Vector2,use Input.GetTouch(0) for the if statement and now I set curTouch everytime a touch occurs. Here is what the...

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Answer by ExpiredIndexCard

If you want collisions, you do need a rigidbody but you do not have to make the movement based on physics. Use Translate only and add a rigidbody to the gameobject. Simple. That means that you can...

View Article

Answer by Wibber

I feex. Instead of using Touch curTouch; to define the touch position I had to use a Vector2,use Input.GetTouch(0) for the if statement and now I set curTouch everytime a touch occurs. Here is what the...

View Article
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