Answer by ExpiredIndexCard
If you want collisions, you do need a rigidbody but you do not have to make the movement based on physics. Use Translate only and add a rigidbody to the gameobject. Simple. That means that you can...
View ArticleAnswer by Wibber
I feex. Instead of using Touch curTouch; to define the touch position I had to use a Vector2,use Input.GetTouch(0) for the if statement and now I set curTouch everytime a touch occurs. Here is what the...
View ArticleAnswer by ExpiredIndexCard
If you want collisions, you do need a rigidbody but you do not have to make the movement based on physics. Use Translate only and add a rigidbody to the gameobject. Simple. That means that you can...
View ArticleAnswer by Wibber
I feex. Instead of using Touch curTouch; to define the touch position I had to use a Vector2,use Input.GetTouch(0) for the if statement and now I set curTouch everytime a touch occurs. Here is what the...
View Article
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